Please note:
On this site, there is only displayed the English speaking sessions of the OOP 2022 Digital. You can find all conference sessions, including the German speaking ones, here.
The times given in the conference program of OOP 2022 Digital correspond to Central European Time (CET).
By clicking on "EVENT MERKEN" within the lecture descriptions you can arrange your own schedule. You can view your schedule at any time using the icon in the upper right corner.
The Scrum Guide lays out the rules of the game called Scrum. Beyond it, there are known "secrets" necessary to making Scrum work—but most teams never get to them.
Scrum experts have been working for years to collect and write these nuggets down as patterns. The seminar is based on the book "A Scrum Book" — a de facto standard for Scrum, and a definitive exposition of the why behind everything Scrum. You'll learn about Scrum at a deeper level than you probably reached during your CSM, PSM, or CSPO training — focusing on your team's special needs.
Maximum number of participants: 30
Target Audience: Scrum team members (all Scrum roles); managers and other players in organizations using Scrum
Prerequisites: Basic Scrum familiarity (any Scrum certification, or membership on a practicing Scrum team)
Level: Advanced
Extended Abstract
When you have a new child in your family, there are a lot of things you need to know that aren't in the owner's manual. What? You didn't get an owner's manual with your child? Even Scrum has an "owner's manual" called The Scrum Guide — but all it does is to provide a dry, formal description of the boundaries of Scrum. Yet there are known "secrets" to making Scrum work, but, unfortunately, some teams never get to them.
Scrum community experts have been collecting these secrets for years, and working together to write them down as patterns. The seminar is based on the book "A Scrum Book" — a de facto standard for what Scrum means, and a definitive exposition of the why behind everything Scrum. Even the inventor of Scrum, Jeff Sutherland, now uses them as a central part of his training and of describing Scrum. And now they’re freely available to you. Come and learn how to use them and what they mean to your organization, and how you can use them to chart a powerful new direction of kaizen for your Scrum team! You'll learn things about Scrum at a deeper level than you probably reached during your CSM, PSM, or CSPO training — and the seminar is focused on your team's special needs.
There will be exercises to develop pattern sequences from the pattern language, and to identify solutions to your own impediments using patterns. The session culminates with an exercise where you assess your own Scrum team and develop a concrete action plan to remedy the gaps between your current practice and those parts of Scrum that will move you forward. In the end, the goal is to move beyond Scrum — and this session lays the foundations for you eventually to do that.
We encourage you to attend as Scrum team, perhaps using this event as a retrospective!
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Today we must deal with shorter time-to-market, increasing complexity and more agility while keeping quality and other key system properties high.
To address these challenges the right timing in testing is critical but often not explicitly tackled. Therefore, in this interactive tutorial we reflect on our current approach on timing in testing, investigate and discuss needed strategies, tactics, and practices in different areas, and share experiences and lessons learned to improve timing in testing – because it is time to act now!
Maximum number of participants: 50
Target Audience: Test Architects, Test Engineers, Product Owners, Quality Managers, Software Architects, Developers
Prerequisites: Basic knowledge about testing and quality engineering
Level: Advanced
Extended Abstract
Today we must deal with shorter time-to-market, increasing complexity and more agility while keeping quality and other key system properties high. Our test systems increase in size, volume, flexibility, velocity, complexity, and unpredictability. Additionally, digitalization requires more than just a face lift in testing.
To address these challenges the right timing in testing (“when to do what kind of testing and how?”) is critical, but often not explicitly tackled. Therefore, in this interactive tutorial we reflect on our current approach on timing in testing, investigate and discuss needed strategies, tactics, and practices in different areas, and share experiences and lessons learned to improve timing in testing – because it is time to act now!
Some of the areas in testing that are covered in the tutorial are:
Peter Zimmerer is a Principal Key Expert Engineer at Siemens AG, Technology, in Munich, Germany. For more than 30 years he has been working in the field of software testing and quality engineering. He performs consulting, coaching, and training on test management and test engineering practices in real-world projects and drives research and innovation in this area. As ISTQB® Certified Tester Full Advanced Level he is a member of the German Testing Board (GTB). Peter has authored several journal and conference contributions and is a frequent speaker at international conferences.
Security is an important topic, especially when developing software. But it is seen as complex and is holding everyone back, often put off until the end and delegated to an external person or group.
To be effective security needs to be a continuous part of the development process and to involve the whole team.
Security games can help to achieve this. They involve the whole team and facilitate the learning and application of security principles. They offer a way to integrate expert knowledge and make security less scary, maybe even fun.
Maximum number of participants: 50
Target Audience: Architects, Developers, Project Leaders, Testers, Security Experts
Prerequisites: General interest in security, basic development experience
Level: Basic
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Do you know that some forecasts project that in 2030 IT will account for 21% of all energy consumption? So, if we do not change the way we implement software, we will contribute to the increase in the carbon footprint. This means it is about time to take another look at how agile development can help decrease energy consumption.
In this workshop, we'll explore how the agile principles can guide us to more sustainability, and we'll provide you with concrete ideas for increasing sustainability in your product development.
Maximum number of participants: 100
Target Audience: Developers, Managers, Scrum Master, Product Owners, Coaches, ...
Prerequisites: Basic knowledge in agile would be helpful
Level: Advanced
Extended Abstract
The Agile Manifesto captures "better ways of developing software" yet, could this better way also take the environmental, economic, and social footprints of your software into account?
Software lifecycle creates direct and indirect carbon emissions: it has a footprint, worsening environmental problems. So, this session tries to provide the first answers to "how can the agile principles contribute to or guide sustainability?" In this workshop, we want to examine how the principles of the Agile Manifesto can provide guidance for implementing sustainability in IT.
In this workshop, we will explore the impact of the agile principles on sustainability, and how a greater awareness can change our current way of working for providing our contribution to addressing climate change.
Jutta Eckstein arbeitet weltweit als Business-Coach, Change-Managerin & Beraterin. Ihr Fokus liegt auf unternehmensweiter Agilität in großen & verteilten Organisationen. Sie war von 2003 bis 2007 im Vorstand der AgileAlliance. Sie hat einen M.A. in Business Coaching & Change Management, einen Dipl.-Ing. in Product-Engineering und ist als Immissionsschutzbeauftragte (Umweltschutz) zertifiziert. Jutta wurde 2011 von der Computerwoche in die Top 100 der bedeutendsten Persönlichkeiten der Deutschen IT gewählt.
Mehr Inhalte dieses Speakers? Schaut doch mal bei sigs.de vorbei: https://www.sigs.de/autor/jutta.eckstein
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Despite being hyped in the Agile community because of Google discovering its importance, psychological safety alone is not enough. It is a necessary but not sufficient precondition for successful intelligent and high-performing teams. But what else is needed? This workshop will present additional research as well as tools used by psychologists that boost team intelligence and performance and explore the potential for their use in their teams. Participants will have the opportunity to try some tools and learn how to design their own.
Maximum number of participants: 30
Target Audience: Coaches, Scrum Masters
Prerequisites: English, basic knowledge of statistics
Level: Advanced
Extended Abstract
Despite being hyped in the Agile community because of Google discovering its importance, psychological safety alone is not enough. It is a necessary but not sufficient precondition for successful intelligent and high-performing teams. But what else is needed? This workshop will present additional research as well as tools used by psychologists that boost team intelligence and performance and explore the potential for their use in Scrum teams.
After attending this workshop, the attendee will
A quiet and reserved researcher and practitioner with over 25 years experience, Joseph Pelrine is considered by cognoscenti to be one of the pioneers and top experts on Agile methods. As a psychologist, his focus on people and his experience in applying leading-edge techniques from social complexity and psychology to process optimisation goes far beyond the domain of software development, and extends to the whole organisation.
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If we want to make sustainable design decisions for our architecture that are embraced by everyone, the most effective way is to do this collaboratively. It is hard to do because we need to deal with all sorts of group dynamics that cause people to stop sharing what they want, ending up in resistance behaviour from sarcastic jokes, to stopped communication. So how can we make collaborative design decisions better? Join us in this hands-on workshop where we explore different models of decision making.
Maximum number of participants: 24
Target Audience: Architects, Managers, Decision Makers
Prerequisites: None
Level: Expert
Extended Abstract
If we want to make sustainable design decisions for our architecture that are embraced by everyone, the most effective way is to do this collaboratively. Everyone can feel a part of the decision, and can potentially give the input they have. The group is aligned and knows what is to be expected onward. On paper this sounds great, but in reality we know it is hard to do because we need to deal with all sorts of group dynamics. Dynamics like cultural differences, conflicts of opinions, cognitive biases, and polarities that the group are part of. These dynamics cause people to stop sharing what they want, which ends up in resistance behaviour from sarcastic jokes, to stopped communication or leaving the session. No wonder a lot of people resort to a more autocratic form of decision making, where the architect analyzes and makes the decision. So how can we make collaborative design decisions better?
Join Gien, Evelyn and Kenny in this hands-on workshop where we explore different models of decision making that can help facilitate collaborative design decisions. We will dive into a variety of facilitation techniques such as:
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