On this page you will only see the English-language presentations of the conference. You can find all conference sessions, including the German speaking ones, here.
The times given in the conference program of OOP 2024 correspond to Central European Time (CET).
By clicking on "VORTRAG MERKEN" within the lecture descriptions you can arrange your own schedule. You can view your schedule at any time using the icon in the upper right corner.
- Architecture – for Humans?
- C++ and possible Alternatives
- Domain-Driven Design expands our horizons
- Embedding AI into your Products: Practical Applications of Foundation Models
- Full Day Tutorial
- Half Day Tutorial
- Shaping the future: Overcoming Boundaries with New Ideas in Product Ownership, UX & Requirement Engineering
- Social Integration
- Software Architecture – Systematically Handling Quality Attributes
- Special Event
- Testing & Quality
- Thinking DevOps further
- Trends & Techniques
In this session we will walk through various techniques to significantly reduce the resource consumption of regular Spring Boot applications, including using Spring AOT for regular Spring apps, compiling Spring Boot apps to native images (using GraalVM), and using CRaC for instant startup (for scale-to-zero scenarios). We will compare the different approaches, discuss pros and cons for each technology, and share concrete numbers from real-world applications to give the audience an idea of what can be achieved using these technologies.
Target Audience: Developers, Architects
Prerequisites: Basic Spring Boot knowledge required
Mehr Inhalte dieses Speakers? Schaut doch mal bei sigs.de vorbei: https://www.sigs.de/autor/martin.lippert
Martin Lippert is part of the Spring engineering team at VMware and leads the Spring tools engineering. In addition to that he focuses on sustainability and green software for several years now.
User-centred design is one of the default modes of teams working with software, but the consequences are often unsustainable in a densely networked world as we privilege users over all other stakeholders and systems. How might teams approach building products, services and organisations from a more sustainable standpoint than 'user-centricity'? This talk looks at how the techniques of game design, community development, platform operations and security practices can support a practice focused on hyperobjects for multi-centric design.
Target Audience: Leaders, Builders, Architects, Designers, Community Members
Prerequisites: No previous knowledge, only enthusiasm for systems, building things and design
The key feature of a 'tragedy' is when everybody does the right thing but it goes wrong anyway. The aim of this session will be to look at why user-centred design goes wrong even if everyone's intentions are pure. This talk (gently!) brings in ideas from feminism, design thinkers, political science and anthropology to focus on very practical, grounded approaches to sustainable design in software teams. We'll look at how building things and designing organisations that have increased levels of friction can improve users' experience and how 'seamless' design can lead to disempowerment. And we'll also draw on the speaker's practical experience of building products used by millions of citizens as part of the UK's digital transformation. By the end of the session we'll have a sense of what might replace the shallow seamlessness of 'user-centred' design — a multi-centric, transcendental design aimed at manufacturing enthusiastic consent.
Simon Edward Bostock is a product and design leader who's worked with software for 20+ years. His interests include how firms and brands incorporate new technologies, how work flows through organisations, EverythingOps and service topologies.
At Tchibo we wanted to reduce our server and energy consumption with our product development teams. But why would we care? We all like fast snappy development and test systems. And our shop needs to survive Black Friday’s shopping traffic. Annual Google Cloud consumption forecasts do not trigger us to consume less. But when we started to show teams their related carbon dioxide footprint, we created a feedback loop that will help us to become better CO2-developers.
As developers, we have an impact - to program CO2 reduction.
Target Audience: Everyone, Developers, DevOps People
We will present the idea and first measurements on the server side. The planned client side measurements are still work in progress and very difficult to perform. Nevertheless is the client side induced CO2 consumption at large websites probably a large lever for reduction.
Mehr Inhalte dieses Speakers? Schaut doch mal bei sigs.de vorbei: https://www.sigs.de/autor/johannes.mainusch
Hannes Mainusch - impulsiver nerd-manager.
Dinge, die mich inspirieren, sind innovative Technologien, Röhrenradios und Radfahren. Und ich freue mich, wenn die Menschen um mich herum und ich lernen, besser zu werden. Veränderung beinhaltet Scheitern und Lernen, organisatorische Veränderung beinhaltet die Schaffung einer Lernumgebung. Also versuche ich, offen für neue Herausforderungen zu bleiben und gleichzeitig einen tollen und empathischen Job im Change-Management zu machen.
In den letzten Jahren war ich im IT-Management und Consulting tätig. 2016 haben wir die commitment GmbH & Co. KG als Experiment radikaldemokratischer Unternehmensberatung gegründet.
Things that inspire Hannes Mainusch are innovative technologies, tube radios and cycling. And he get excited when people around him and learn to get better. Change involves failure and learning, organizational change involves creating a learning environment. So he tries to stay open for new challenges while performing a kickass and empathic and embracing job in change-management.
In recent years he has been in IT management and consulting. In 2016 we founded kommitment GmbH & Co. KG as an experiment in radical democratic management consultancy.
Optimizing workflows, systems, and processes has been my passion for over a decade now. Continuous Learning has been one of my core values for all of my professional career. And so has being empathetic with everybody up and down the chain of command.
If I’m not working with technology, you will probably find me in my kitchen, working on things that taste delicious, be it food, baked goods or coffee, i just love tasty delights.
Zoe is a digital sustainability and web performance engineer with 3 years of experience in the field. They have published user research and actionable advice for brands and advertisers, and they are currently running web performance and web energy consumption correlation research studies. Zoe is also a member of the Sustainable Web W3C Community Group, focused on web digital sustainability measurement and standards to offer actionable advice to developers. They are a contributor to the Web Sustainability Guidelines 1.0 Draft.
Zoe is passionate about using their skills to help businesses reduce their digital environmental impact. They believe that digital sustainability is an important issue that everyone should be aware of, and they are committed to raising awareness and sharing their knowledge with others.