Please note:
On this page you will only see the English-language presentations of the conference. You can find all conference sessions, including the German speaking ones, here.
The times given in the conference program of OOP 2024 correspond to Central European Time (CET).
By clicking on "VORTRAG MERKEN" within the lecture descriptions you can arrange your own schedule. You can view your schedule at any time using the icon in the upper right corner.
Thema: Project Management
- Montag
29.01. - Mittwoch
31.01. - Donnerstag
01.02.
Are you ready to take your agile development practices to the next level? Join us for a hands-on and interactive workshop where we will explore the interdependencies of eXtreme Programming (XP) practices and how they can help you achieve success in your agile journey. Using the powerful technique of Wardley Mapping, we will uncover the gaps in your agile adoption and gain a new understanding of your actual agile capabilities.
Laptop (with browser access) is required.
Target Audience: Architects, Developers, Leaders, Coaches, Facilitators
Prerequisites: Basic understanding of eXtreme Programming
Level: Advanced
Extended Abstract:
Wardley Mapping is a visual mapping technique used to understand the evolution of a particular market or product and the relative value that each component provides. In the context of agile development, Wardley Mapping can help you identify the components of your agile process that are providing the most value and where to focus your efforts next. During the workshop, we will guide you through the process of creating your own Wardley Map, analyzing your current agile development practices, and identifying areas for improvement. You will have the opportunity to work with a small group of peers and receive personalized feedback and guidance from our experienced facilitators.
Whether you are using XP practices, Ben Linders' agile coaching cards, or simply following the agile values and principles, this workshop is designed to provide you with the tools and insights you need to achieve agile mastery. Don't miss this opportunity to take your agile development journey to the next level. Sign up for our workshop and discover the power of Wardley Mapping and XP practices. Please note: Participants should bring a laptop* and be familiar with the basics of agile development practices.
* We are going to use Miro for the mapping.
Andreas Schliep, co-founder of DasScrumTeam, is a respected Scrum Coach and Trainer with two decades of software industry experience. Known for his leadership in Scrum implementation and organizational transformation, he's a sought-after speaker and advocate of Agile principles.
Peter Beck, a seasoned Scrum Trainer and engineer, is devoted to building value-driven companies. He founded DasScrumTeam, reflecting these values. With a degree in Electrical Engineering and Information Technology, he specializes in software development. Since 2004, he has helped businesses foster a culture of evolution. As a co-founder of DasScrumTeam AG, he champions Agile principles at the Enterprise level, notably through GAME3 and ScALeD.
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In this workshop, participants will roleplay fictive situations in groups of +/- 7 people.
- divided in groups
- everyone gets a random set of reaction cards (same as number of people in the group
- one person (disturber of the peace) selects a situation card
- the disturber acts out the situation
- everyone in the group selects a way to react and plays that.
- everyone gives their reaction card back
- disturber gives feedback about what the reactions do to them
- repeat until everyone has played a disturbing situation
- Debrief at the end
The game was invited by Yattom
https://www.linkedin.com/in/yattom/
It exists in Japanese, Korean, English, Dutch, French. (if people want to help we can create a German version for the conference)
Target Audience: Team Members
Prerequisites: None
Level: Basic
Yves Hanoulle (he/him) discovered extreme programming in 1999. Over the years, he realised that creating working software takes collaborating over writing code. Just like coaching is asking questions over sharing ideas.
As an independent consultant since 1998, Yves works with people around the globe.
Yves calls himself a FireStarter, an agile Instigator, or a Creative Collaboration Agent. Agile friends joke about the Six degrees of agile with Yves at the centre.
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The Product Owner role in Scrum is vital, but lacks comprehensive guidance. This talk presents the SMIQ Method (Single Most Important Question), derived from the "48 hour book method," empowering Product Owners and Managers to translate customer needs into software requirements. It simplifies complex techniques into user-friendly steps for effective requirements engineering. The speaker's success in using this method for writing books, organizing conferences, and developing software highlights its simplicity and effectiveness.
Target Audience: Product Owners, Product Managers, Requirements Engineers, UX, Project Managers
Prerequisites: Scrum, Product Owner role in Scrum, beginner level knowledge of User-centered design
Level: Basic
Extended Abstract:
Product Owner is one of the most critical roles in the Scrum Framework. However, beyond “the backlog” and “prioritization”, there’s very little guidance as to what that role entails. This talk presents a method (The SMIQ or Single Most Important Question Method, discussed in the “48 hour book method”) that guides Product Owners, and Product Managers in their discovery work, and helps them translate customer needs into Software requirements. It’s a simple method, but it offers the opportunity for in-depth understanding and effective requirements management. The method achieves it’s simple format by codifying some complex techniques into a simple set of steps that anyone can use, and this speaker has used to write books, create conferences, and develop software.
Key Learnings
- The challenge of understanding the customer, and what is required to succeed
- How to translate real life into software requirements, reliably, and quickly
- Concrete practices and techniques to implement the method suggested
- Practical application of the SMIQ method in the conference room, with the participants
- How to bring the SMIQ method to our work as Product Owners and Product Managers
Vasco Duarte, a leading figure in the agile community, co-founded Agile Finland and hosts the popular Scrum Master Toolbox Podcast with over 10 million downloads. His book "NoEstimates" provides a unique approach to Agile, enhancing software development's sustainability and profitability. As a keynote speaker, he shares his expertise, empowering organizations to improve effectiveness, adaptability, and responsiveness. Vasco's contributions have reshaped the landscape of software development.
Stoic practitioners know they cannot control circumstances, other people or rather... they know they cannot control anything outside of the realm of their own choices. So as a Stoic Product Leader you should stop focussing on outcome (!). Outcome is always outside of your control. However the CHOICES you need to make the product vision and goals ARE within your power, within your control. So the best thing you can do as a (product) leader is improving the quality of your decisions and teach your teams how to do that too.
Target Audience: Project/Portfolio Leaders, Product Owners, Product Managers, Leadership, Decision Makers
Prerequisites: None
Level: Basic
Extended Abstract:
Stoic practitioners know they cannot control circumstances, other people, behaviour of other people in their teams, or simply: they know they cannot control anything outside of their own mind, the realm of their own choices.
So as a Stoic Product Leader you should stop focussing on outcome. Outcome is outside of your control as a leader. Your own choices are within your control. The choices you need to make in the long run (product vision) and the ones you need to make that are right in front of you (iteration goal).
So the best thing you can do as a (product) leader is improving the quality of your decisions and teach your teams how to improve their ability to make better choices.
(Sustainable) product leadership is far more like poker (with uncontrollable circumstances and emerging events that influence possible outcomes) than like chess (if you think long and hard you could predict what is the next best move).
* Learning goals
- know how to move from outcome focus to focus on improving decision quality
- know how to implement habits that will improve your decision making as a product leader
This session will help you make better, more sustainable product choices
Maryse Ingeborg Meinen is a product manager with a love for both IT Infrastructure (as code) and for sustainability. Combing these two passions leads to amazing cross pollination and valuable outcomes for creating a better world together. "You aint gonna need it" is her life motto. Also XP-lover and Stoic practitioner.
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As Agile product people we are in a unique position to influence a sustainable value chain for the development of our products. What we do matters, how we build things and what we build, matters. Or what we don’t build. In this talk we will dive into some principles of circular economy and the (radical) economic theory of Degrowth and how to apply these principles and ideas in our daily work as product people. Principles like refuse (to build something new), reuse and recycle in our whole product value chain will be discussed. You will walk away with concrete suggestions to start working at work the very next day.
Maryse Ingeborg Meinen is a product manager with a love for both IT Infrastructure (as code) and for sustainability. Combing these two passions leads to amazing cross pollination and valuable outcomes for creating a better world together. "You aint gonna need it" is her life motto. Also XP-lover and Stoic practitioner.
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