The SOLID principles are often presented as being core to good object-oriented practice. Each of S, O, L, I and D do not, however, necessarily mean what programmers expect they mean or are taught. By understanding this range of beliefs we can learn more about OO practice than just S, O, L, I and D. This talk reviews the SOLID principles and reveals contradictions and different interpretations. It is through paradoxes and surprises we often gain insights. We will leave SOLID slightly more fluid, but having learnt from them more than expected.
Target Audience: Architects, Developers
Prerequisites: OO programming knowledge
You will learn:
(1) SOLID principles are often assumed, but very few OO programmers actually know them
(2) Most programmers that actually know them do not understand them fully
(3) Programmers that understand them fully rarely understand why they are not what they appear to be